3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Most Popular 3D and animation BooksSort this listing by: Date | Popularity | Alphabetically |
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AutoCAD 2009 & AutoCAD LT 2009 Bible (Bible (Wiley))Even Autodesk developers keep this book on hand! Eight previous editions of fans ranging from novices to Autodesk insiders can't be wrong. This bestselling, comprehensive guide is your best, one-stop, go-to guide for everything you'll need to master AutoCAD. Whether you're an AutoCAD veteran exploring what's new or a novice seeking to start with the basics and progress to advanced programming, every feature is covered. Start drawing today with the one book you need to succeed with AutoCAD... |
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ZBrush Character Creation: Advanced Digital SculptingZBrush is a design program that can provide you with the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting shows you how to create highly detailed, lush, organic models using the revolutionary ZBrush software. Understand how to use the full array of ZBrush tools, including brushes, textures and detailing and learn how to apply traditional sculpting and painting techniques to 3D art. Gain inspiration and insight from the... |
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Learning Autodesk® Maya® 2008, (Official Autodesk Training Guide, includes DVD): The Modeling & Animation HandbookDevelop out of this world modeling and animation skills with Learning Autodesk Maya 2008 I The Modeling & Animation Handbook. Follow clear, step-by-step tutorials to understand the modeling and animation stages of production using artwork from the LAIKA short film Moongirl. Learn to build models with a variety of surface types and then make them move with a wide range of animation techniques directly from the makers of Autodesk Maya. You'll learn to make sound decisions from the beginning, to sa... |
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Introducing Character Animation with BlenderLet this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniqu... |
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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3DLearn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet... |
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The Essential Blender: Guide to 3D Creation with the Open Source Suite BlenderBlender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools. Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master i... |
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Stop Staring: Facial Modeling and Animation Done RightLips, brows, frown lines--they're all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims. He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God's gift to ... |
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Engineering Design with SolidWorks 2008 & MultiMedia CDThis text focuses on providing a solid foundation in SolidWorks along with a competency based project approach. Commands are introduced in a step-by-step manner. Each chapter addresses a progressive learning approach, lists desired outcomes and usage competencies, and identifies a project with reflective information on the previous project situation. The book complements the on-line tutorials contained within SolidWorks. Engineering Design with SolidWorks covers parts, assemblies and drawings. T... |
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Introducing Maya 2008The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert.... |
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