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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands… Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thin... |
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Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-insGet the most realistic effects from 3ds Max without having to spend more on plug-ins!Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands... |
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Virtual Vixens: 3D Character Modeling and Scene PlacementFeatures software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens.Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. You'll get their personal stories, insights into the profession, ... |
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Focus On 3D Models (Game Development)Focus On 3D Models covers today's most popular 3D model formats! Every programmer can take advantage of this 3D model and animation reference because it contains models that range from simple to complex based upon the skills and knowledge of the programmer and their intended use. Beginners can experiment with the easy-to-use basic 3D model formats. Intermediate and advanced programmers can expand their 3D modeling skills by mastering other popular formats presented in this book. The CD contains ... |
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3ds Max 8 BibleIf 3ds Max 8 can do it, you can do it too... Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book c... |
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3D Game Programming for Teens"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned togethe... |
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Architectural Drafting for Interior DesignersFor the first time, beginning interior designers can learn how to graphically communicate their ideas with a resource that is designed specifically for them! While traditional drafting books focus on architectural and engineering readers, Architectural Drafting for Interior Designers eliminates the "widgets" and irrelevant coverage that is often seen, and incorporates material and examples that are relevant and meaningful to today's interior designers. This book also addresses the specific needs... |
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Complete Maya Programming, Vol. II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling (Morgan Kaufmann Series in Computer Graphics and Geometric ... Morgan Kaufmann Series in Computer Graphics)David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directl... |
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Ultimate 3D Game Engine Design & Architecture (Charles River Media Game Development)Ultimate 3D Game Engine Design and Architecture teaches how to design and create a video game engine that can be used to create gaming applications on the PC. Written for beginning programmers, beginning game developers, and those aspiring to get into the fi eld, the book covers the various systems and processes that go into a complete game engine, with an emphasis on architecture issues. The book focuses on building a complete game engine, including graphics, physics, programming, audio, AI, da... |
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