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Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams)Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming... |
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Focus On 3D Terrain Programming (Game Development)Welcome to the world of 3D terrain programming. Now you can break away from the computer game mold of lackluster backgrounds and create amazing landscapes for your characters to explore. Focus On 3D Terrain Programming gives you the skills you need to do just that. This book brings the high-talking, abstract concepts down to earth so you can actually put them into practice. It covers the three most widely accepted terrain rendering solutions - geomipmapping, quad trees, and ROAM. Texture mapping... |
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Understanding 3D Animation Using Maya (Book with CD)Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. This well-integrated and produced volume covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts'... |
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3D Toons: Creative 3D Design for Cartoonists and Animators3D animation is today’s hottest art form, and here’s the perfect training manual to get 3D artists started! Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want to know more about how it is created. The authors show how claymation and oth... |
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Foundation 3ds Max 8 Architectural VisualizationIn this book you'll learn: How to model an architectural scene and create stunning materials that breathe life into your projects How to use real-world photometric lights and global illumination to achieve photorealism Efficient project workflow and scene assembly Tips and tricks for the production environment that would take years to learn the hard way How to market your services to prospective clients Welcome to the world of 3D architectural visualizations using the most powerfu... |
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Extending ArcView GIS: with Network Analyst, Spatial Analyst and 3D AnalystAn introduction to three of the growing number of sophisticated extensions that add power to the core GIS software.... |
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Texturing: Concepts and Techniques (Graphics Series)Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya ® , and LightWave 3D ® programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers und... |
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2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you're finished, you'll have added your work to a live video game. Use this book to develop your skills as a game artist, then let your imagination run wild and see wh... |
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VectorWorks 2008 3D Modeling & RenderingCreated for those who have already learned the fundamentals of VectorWorks, this workbook covers 3D modeling techniques, lighting, rendering using both ray tracing and radiosity, applying life-like textures, animation, using images and getting high-quality output from your models. The accompanying CD contains a series of exercise files and four in-depth tutorial projects. The projects will help you learn how to work with all the VectorWorks 3D tools while also giving you an opportunity to practi... |
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