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3-D Human Modeling and Animation, Second EditionAll the tools and know-how to create digital characters that can move, express emotions, and talk 3-D Human Modeling and Animation demonstrates how you can use your artistic skills in figure drawing, painting, and sculpture to create animated human figures using the latest computer technology. This easy-to-follow book guides you through all the necessary steps to create and animate digital humans. Students and professional 3-D artists will find this book to be an invaluable resource. ... |
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Ultimate 3D Game Engine Design & Architecture (Charles River Media Game Development)Ultimate 3D Game Engine Design and Architecture teaches how to design and create a video game engine that can be used to create gaming applications on the PC. Written for beginning programmers, beginning game developers, and those aspiring to get into the fi eld, the book covers the various systems and processes that go into a complete game engine, with an emphasis on architecture issues. The book focuses on building a complete game engine, including graphics, physics, programming, audio, AI, da... |
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Exploring 3D Modeling with Maya 6 (Design Exploration)At last, a software book that’s as much about the art of 3D modeling and animation as it is about the specific features of the software! Exploring 3D Modeling with Maya® offers a rock-solid introduction to the workings of Alias/Wavefront’s industry-standard 3D modeling and animation software. But throughout the book the authors-award-winning animators and experienced educators-keep the emphasis on how designers can use Maya to meet client needs with stunning animation while exploring their... |
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Essential LightWave 3D 8Provides a comprehensive tutorial to this popular 3D animation and modeling software popular not only in animation, cartoons, but television and computer games.... |
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Machinima For Dummies (For Dummies (Computer/Tech))Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects. The book focuses on the following Machinima platforms: The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noi... |
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Data in Three Dimensions: A Guide to ArcGIS 3D AnalystData in Three Dimensions: A Guide to ArcGIS 3D Analyst is a self-study workbook providing tutorial information and over 25 step-by-step exercises that show you how to manipulate surface data in a three-dimensional environment using ESRI's 3D Analyst extension to ArcGIS. Readers learn how to create TIN, raster, and 3D vector data; set 3D display properties such as sun position and vertical exaggeration; and display ordinary two-dimensional features such as rivers, roads, and buildings in 3D. Read... |
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Inspired 3D Advanced Rigging and Deformations (Inspired 3D)More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions ... |
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AutoCAD 2008 Tutorial - Second Level: 3D ModelingThis textbook contains a series of eleven tutorial style lessons designed to introduce students to AutoCAD 2008's 3D modeling functions. Table of Contents 1. Getting Started 2. User Coordinate System (UCS) and the Z-axis 3. 3D Wireframe Modeling 4. UCS, Viewports and Wireframe Modeling 5. 3D Surface Modeling 6. Solid Modeling - Constructive Solid Geometry 7. Regions, Extrude and Solid Modeling 8. Multiview Drawings from 3D Models 9. Symmetrical Features in Designs ... |
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Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that s... |
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