3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Newest 3D and animation BooksSort this listing by: Date | Popularity | Alphabetically |
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3ds Max 2008 Architectural Visualization-Beginner to IntermediateA beginner's guide to 3ds Max 2008 for architectural visualization. Learn the fundamentals of 3ds Max for the visualization industry. Prepare for employment and learn the tools needed for a 3D job. Sample chapter available at the 3DATS website.... |
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Geometric Transformations fo 3D ModelingWritten from a mathematical standpoint accessible to students, teachers, and professionals studying or practicing in engineering, mathematics, or physics, the new second edition is a comprehensive introduction to the theory and application of transformations. Presenting the more abstract foundation material in the first three chapters, Geometric Transformations in 3D Modeling reduces the clutter of theoretical derivation and development in the remainder of the text and introduces the oper... |
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Learning Autodesk Inventor 2008: The 2D to 3D Transition Handbook (Autodesk Inventor)Welcome to 3D modeling as it should be! As an AutoCAD user, you are about to enter a brand-new CAD experience, one where you no longer worry about text sizes, linetype scales, paper space, and plot styles. Instead, you sketch with Inventor, then extrude, assemble-and your 3D model is done! As technical editor Bill Fane puts it, "Inventor lets us get back to 'napkin CAD'." Learning Autodesk Inventor 2008: The 2D to 3D Transition Handbook examines and clearly explains the similarities and dif... |
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LightWave 3D 8 Lighting (Wordware Game and Graphics Library)Light Wave is among the most powerful complete and reliable 3D tools in existence. Light Wave has become the visual effects software of choice in the film television and broadcast industries.... |
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AutoCAD 2002: 3D Modeling: A Visual Approach (AutoCAD)The three-dimensional capabilities of AutoCAD are more extensive than ever, and learning to use them is easier than ever with AutoCAD 2002: 3D Modeling, A Visual Approach. This hands-on guide, which covers over seventy AutoCAD commands relating to 3D space and 3D modeling, is perfect for teaching yourself the 3D side of AutoCAD. You will need no other resources. Learn how to construct true 3D objects from clear, concise, and easy to understand instructions that help you get the most out of each ... |
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Character Animation in 3D, : Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation)Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages. Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able t... |
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Exploring 3D Modeling with 3ds Max 7 (Design Exploration)An exceptionally practical and project-driven book, Exploring 3D Modeling with 3ds max 7 is written specifically for designers interested in exploring the concepts and technology of modeling. The book offers a thorough introduction to 3D design, including an overview of the interface and components of Discreet's® widely used 3ds max software, and the tools and commands that will quickly lead users to proficiency using the latest release. Flexible, step-by-step tutorials are geared to get read... |
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Teach Yourself Microsoft Word 2000 VISUALLYTeach Yourself Microsoft Word 2000 Visually is a class act among super-basic introductory books about Word 2000. If you want to learn how to perform critical documentation tasks but lack experience with the new version of Word, this book will teach you job-critical usage of the software. Teach Yourself Microsoft Word 2000 Visually details all of Word's major features. The author opens with the procedure for starting Word, typing text into a document, and then saving that document to disk. From t... |
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Into 3D With form.ZGet up to speed on formoZ--the 3D modeling program of choice for architects and designers--with this first-of-its-kind, task-simplifying guide. Drawing on her several years of experience teaching formoZ workshops, author Lachmi Khemlani lets you bypass classroom instruction and lengthy software manuals, taking you step-by-step through the building blocks of formoZ. With an easy-to-follow workshop format that's tailor-made for both engineers and intermediate users, this all-in-one resource shows ... |
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