3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Newest 3D and animation BooksSort this listing by: Date | Popularity | Alphabetically |
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3D Toons: Creative 3D Design for Cartoonists and Animators3D animation is todays hottest art form, and heres the perfect training manual to get 3D artists started! Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want to know more about how it is created. The authors show how claymation and other... |
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LightWave 3D 8 for Windows & Macintosh (Visual QuickStart Guide)When simple 3D models aren't enough--when you want to put hair on your character's chest, add soft-body dynamics, include particle effects, and more--NewTek's 3D powerhouse LightWave 8 is the software you need. Instead of lengthy tutorials, you'll find task-based, step-by-step instruction and concise explanations that lets you get down to the serious business of creating 3D graphics and animation with a minimum amount of fuss and a maximum amount of enjoyment. If you're an advanced user, you'll ... |
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3-D Human Modeling and Animation, Second EditionAll the tools and know-how to create digital characters that can move, express emotions, and talk 3-D Human Modeling and Animation demonstrates how you can use your artistic skills in figure drawing, painting, and sculpture to create animated human figures using the latest computer technology. This easy-to-follow book guides you through all the necessary steps to create and animate digital humans. Students and professional 3-D artists will find this book to be an invaluable resource. ... |
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Flash 3D Cheats Most WantedDigital 3D is a tricky area &emdash; and until the day someone makes 3D TV commercially viable, its going to remain a tricky area. What is 3D? Can you genuinely render 3D on a flat screen? Do you have to spend a years wages to get a dedicated piece of 3D software? Do you have to conjure up a bunch of complex math techniques to make the grade? Is anyone going to answer these interminable questions? Well, listen: were not out to work ourselves into the ground here. We want 3D and we want it ... |
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LightWave 3D 8: 1001 Tips & TricksIn this collective wisdom, you will learn about hidden software features, times-saving tricks, and professional techniques for achieving better results.... |
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Exploring 3D Modeling With Maya (Design Exploration Series)At last, a software book that's as much about the art of 3D modeling and animation as it is about the specific features of the software! Exploring 3D Modeling with Maya 7 offers a rock-solid introduction to the workings of Autodesk's 3D modeling and animation software. But throughout the book the authors - award-winning animators and experienced educator - keep the emphasis on how designers can use Maya to meet client needs with stunning animation while exploring their own artistic impulses. Co... |
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Practical Algorithms for 3D Computer Graphics...enables you to create a complete suite of programs for three-dimensional computer animation, modeling, & image synthesis... |
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Java 3D ProgrammingGuiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final optimizations. Distilling twelve months of using the Java 3D API for commercial projects, as well as discussions on the Java 3D e-mail list, experienced Java 3D developers will find helpful a resource containing the state-of-the-art in techniques... |
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Teach Yourself Microsoft Word 2000 VISUALLYTeach Yourself Microsoft Word 2000 Visually is a class act among super-basic introductory books about Word 2000. If you want to learn how to perform critical documentation tasks but lack experience with the new version of Word, this book will teach you job-critical usage of the software. Teach Yourself Microsoft Word 2000 Visually details all of Word's major features. The author opens with the procedure for starting Word, typing text into a document, and then saving that document to disk. From t... |
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