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3D and animation Books

3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.

Newest 3D and animation Books

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C4D 9.5: Real-World 3D Animation Production (Graphics Series)

Cinema 4D 9.5: Real-World 3D Animation Production teaches how to produce commercial-quality 3D animation using Maxon's, powerful and affordable, Cinema 4D. Written for 3D animation professionals, hobbyists, and students, this practical, hands-on book uses real-world projects to teach the entire production process. Beginning with a review of how to model photorealistic objects, the book progresses through creating custom materials, cloth simulation, and character animation, to video game and simu...

NEW Autodesk Civil 3D: Procedures & Applications

Offers an innovative blend of core civil engineering concepts and thorough Autodesk Civil 3D instruction. It moves beyond a how-to manual, to explain why the software produces specific results and how it can be used to solve specific civil engineering problems. Flexible in design, the book begins with an overview of the software and its interface, introduces a comprehensive design project and then covers advanced usage of each of the software’s capabilities. The book uses screen shots, d...

Focus On 3D Models (Game Development)

No matter where you turn in the world of gaming, you're bound to notice the rapidly increasing use of 3D. If you're serious about game programming, you must understand the world of 3D modeling. Focus On 3D Models is the guide you need for doing just that! This is the only book on the market that gives game programmers a comprehensive guide to the most popular 3D modeling file formats. You'll also get coverage of foundational material such as mathematics, skeletal animation, and more. Even if you...

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don’t worry if your artistic ability ...

Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition

3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world example...

Reliable Face Recognition Methods: System Design, Implementation and Evaluation (International Series on Biometrics)

One of the grand challenges for computational intelligence and biometrics is to understand how people process and recognize faces and to develop automated and reliable face recognition systems. Biometrics has become the major component in the complex decision making process associated with security applications. The many challenges addressed for face detection and authentication include cluttered environments, occlusion and disguise, temporal changes, and last but not least, robust training and ...

Creating Web Pages with HTML Simplified® 2nd Edition

Authoring attractive, dynamic Web pages has never been easier, thanks to Creating Web Pages with HTML Simplified, 2nd Edition. This full-color, easy-to-follow guide is an indispensable tool for both first-timers and seasoned Web authors. Here, full-color illustrations and concise captions take you through all phases of Web publishing, from laying out and formatting text to enlivening pages with graphics and applets. Add links, format tables and include forms on your Web page; in no time you'll b...

3D User Interfaces with Java 3D

Real-world examples and suggestions for incorporating 3D interfaces into next-generation business needs such as mass customization and online sales....

Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

The definitive book for writing 3D video games in C. The only flaw: the CD-ROM is only for DOS-based C compilers. However, most of the source code is in the book, and the general principles would apply to all platforms. If you don't see more reviews listed below, be sure to click on the book's title for longer and impressive substantiation of this massive tome's merits!...

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