3D and animation Books

Newest 3D and animation Books

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3-D and Shaded Alphabets (Dover Pictorial Archive Series)

Emblazon your message in 3-D or shaded lettering. Eye-catching typefaces in 100 amazingly diverse fonts....

Inspired 3D Modeling & Texture Mapping (Inspired 3D)

Computer modeling is the primary step in creating 3D computer graphics. If the model is not built to be optimized and compatible with the rest of the production tools, the rest of the digital process becomes more and more difficult. Texture mapping digital models helps to create the surface detail that can make a computer-generated image appear photorealistic. Inspired 3D Modeling and Texture Mapping examines the strategies for modeling and texture mapping used by the largest and most respected ...

The Carrara Studio 3 Handbook (Graphics Series) (Graphics Series)

Whether you are just starting in 3D or are new to Carrara Studio, The Carrara Studio 3 Handbook will get you up to speed quickly with the powerful modeling, texturing, and animation tools. Nearly 30 step-by-step tutorials and exercises guide you through modeling with subdivision surfaces, spline modeling, UV mapping, shader creation, character rigging, animation, and more. Coverage begins with an overview of general 3D concepts, and quickly moves to customizing the improved Carrara Studio user ...

LightWave 8 Killer Tips

The hottest collection of cool tips and hidden secrets for the LightWave 8 user who needs results FAST! LightWave 8 Killer Tips is packed with nothing but sidebar tips that the pros use every day! When it comes to LightWave, time is money. LightWave 8 Killer Tips is all about speed--showing users how to get more work done faster, while actually increasing quality. This book is designed to teach you all those hidden productivity tips, inside shortcuts, and little-known tricks with the latest vers...

3D Computer Graphics, Second Edition

An introduction to the principles and hardware used to create three dimensional images and animations. ...

3D Game Art f/x & Design

3D Game Art f/x and Design covers the technology of game elements including 2D and 3D effects. This book discusses each part of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used to create professional quality game art and be able to use those design segments when building individual games. ...

Modeling in LightWave (With CD-ROM) (Graphics Series)

This book focuses on one of the most popular multi-platform 3D applications available - Lightwave. The book emphasizes Lightwave 6 features with a special focus on the modeling alternatives. It provides guidelines for selecting the right tools for specific tasks, details the Lightwave primitives and other internal options, and covers specific Lightwave modeling plug-ins. HyperVoxel modeling is detailed along with modeling necessities like light placement and configuration, and time is spent on M...

Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics (Norton Books for Architects & Designers)

The basics of 3D computer animation, updated to reflect the latest advances in animation technology. Retaining the structure and substance of the successful first edition, O'Rourke integrates techniques that have become an accepted part of technology since the book was published. New sections cover advanced modeling, rendering, and animating techniques, including expressions, blended surfaces, environment rendering, animation constraints, volumetric lights, and an expanded description of particl...

The Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor, Release 2 (OpenGL)

Exciting 3D special effects such as flying logos and dazzling chrome reflections are commonplace in movies and television today. This guide shows how to incorporate 3D interaction techniques, animation, and realistic imaginery into graphics applications, turning a traditionally difficult and time-consuming task into a simple, straightforward process....

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