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3D and animation Books

3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.

Newest 3D and animation Books

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Photoshop 5 3D Textures f/x and design: The Premier Resource for Creating 3D Digital Realities by Producing Photorealistic Image Maps

This book provides plenty of hands-on guidance for creating and working with a variety of image maps in Adobe Photoshop 5. First, you get an overview of basic and advanced painting techniques. Next, you learn about acquiring good materials for maps by using scanned images and images from digital cameras. The book also discusses how to choose a scanner and fine-tune scanned images. Then the author covers image-map creation by explaining the importance of color-image, bump, specularity, diffusion,...

LightWave 8 Killer Tips

The hottest collection of cool tips and hidden secrets for the LightWave 8 user who needs results FAST! LightWave 8 Killer Tips is packed with nothing but sidebar tips that the pros use every day! When it comes to LightWave, time is money. LightWave 8 Killer Tips is all about speed--showing users how to get more work done faster, while actually increasing quality. This book is designed to teach you all those hidden productivity tips, inside shortcuts, and little-known tricks with the latest vers...

3D Modeling in AutoCAD, Second Edition

* For AutoCAD 2004, 2002, and 2000 users Take your AutoCAD skills to the next level -- master its 3D modeling capabilities. Using the same 2D commands and tools you are accustomed to drafting with, you can actually construct the object you are designing.Extend your AutoCAD expertise with a command of its powerful 3D capabilities. Learn the concepts and principles of the program's 3D features with useful illustrations, examples and hands-on exercises for every one of the 3D commands....

DesignCAD Inside & Out / Book and Disk; Covers DesignCAD 2D, 3D & BasicCAD

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Inside LightWave 7 (Inside)

Inside LightWave 7 is designed for the intermediate to advanced 3D artist/animator who is looking to improve his or her skills and efficiency using LightWave.Inside LightWave 7 takes the reader beyond their basic knowledge of the features of LW to learn how to apply their knowledge to create professional-level scenes and animations. Inspirational graphics combined with real-world tutorials and insider tips make Inside LightWave 7 a must-have for every LightWave user....

3D AutoCAD 2006: One Step at a Time

The latest in the wildly popular One Step at a Time series, 3D AutoCAD 2006: One Step at a Time includes everything you'll need to know to work productively in the 3-Dimensional world of the world's most popular design program. Our familiar three-column instructional approach (Tools - Command Sequence - Steps) is still unsurpassed in AutoCAD training programs. The author's friendly style and mastery of the material makes readers and students alike feel as though he's sitting at t...

Mobile 3D Game Development: From Start to Market (Charles River Media Game Development)

It is a good time to be a mobile game developer. Not only is there a large installed base of phones, but the development tools needed to develop for the platform are free. More than 350 million Java(TM) -enabled cell phones are in the hands of users throughout the world, making the Java Mobile platform the most disseminated video game capable platform on the planet. Until now, however, there has been limited technical information on how to develop these games, but with Mobile 3D Game Development...

Director 8.5 Studio: with 3D, Xtras, Flash and Sound

Director has long been established as the premier multimedia authoring tool. Version 8 brought closer web focus. With the upgrade to 8.5, Director has become an important Flash compatible 3D development tool. This integration of two of Macromedia's most exciting graphics tools, as well as including a sophisticated 3D modelling environment means that Director 8.5 is not a half-version so much as a rapid response to a burgeoning and demanding market. Following the multi-author single-voice Studi...

3D Creature Workshop

This useful book teaches you all about building lifelike creatures in a variety of 3-D programs. You learn how to create everything from fabulous monsters to action heroes by using LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5, and by applying general design principles to your work. The book begins by helping you determine what your creature will look like by first thinking about its habitat, diet, defenses, and other traits. You choose source material and review the use of bones and...

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