Sort this listing by: Date | Popularity | Alphabetically
|
Getting Started with 3D: A Designer's Guide to 3D & IllustrationGetting Started with 3D is the indispensable introduction to 3D computer graphics for 2D artists, from the authors of the award-winning Start With a Scan. This full-color book starts with Renaissance principles of 3D perception, then proceeds to the practical matters of modeling objects, applying textures to them, and lighting and rendering scenes. This book provides helpful tips for working in any 3D program, plus advice on setting up your own 3D studio.... |
|
AutoCAD 2007 in 3D: A Modern PerspectiveOffers a complete guide to 3D modeling: beginning with the essential concepts about the 3D space and moving on to the most powerful tools used for design, architecture and engineering. Using simple language and descriptive illustrations, it provides a foundation in the three basic modeling techniques (wireframe modeling, surface modeling and solid modeling) and includes chapters on generating drawings, outputs and rendering. Seven comprehensive projects and numerous practice exercises help read... |
|
Curso de AutoCAD 2007, 2D, 3D y 3D SMAX 9Curso Completo de AutoCAD 2007, 2D, 3D y 3DS MAX 9 La Colección más completa para el estudiante y profesional de Arquitectura, IngenierÃa, Técnicos Industriales y Electrónica. Para los que recién se inician o los expertos que desean profundizar sus conocimientos y lograr impresiones profesionales, presentaciones 3D, o mejorar la interactividad de sus trabajos con las nuevas herramientas desarrolladas para Internet. /// 1. Curso de AutoCAD 2D/ Básico Nuestro curso incluye... |
|
AutoCAD 2004: 3D Modeling, A Visual Approach (AutoCAD)This completely up-to-date book is the perfect means for learning to use the three-dimensional capabilities of AutoCAD® 2004! It boasts a hands-on introduction to more than 70 AutoCAD commands relating to 3D space and 3D modeling, with concise and easy-to-understand instructions helping users get the most out of every 3D feature of AutoCAD. A series of self-paced tutorials at the end of most chapters guide readers through the hands-on completion of various 3D wireframe, surface, and solid mod... |
|
Progress in Pattern Recognition, Image Analysis and Applications: 13th Iberoamerican Congress on Pattern Recognition, CIARP 2008, Havana, Cuba, September ... (Lecture Notes in Computer Science)This book constitutes the refereed proceedings of the 13th Iberoamerican Congress on Pattern Recognition, CIARP 2008, held in Havana, Cuba, in September 2008. The 93 revised full papers presented together with 3 keynote articles were carefully reviewed and selected from 182 submissions. The papers are organized in topical sections on signal analysis for characterization and filtering, analysis of shape and texture, analysis of speech and language, data mining, clustering of images and documents... |
|
Amiga 3d Graphics Programming in Basic (A Data Becker Book)... |
|
Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, lead weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of employing professional techniques when setting up your project. From there, the chapters concentrate on creating specific weapons - from a samur... |
|
Reliable Face Recognition Methods: System Design, Implementation and Evaluation (International Series on Biometrics)One of the grand challenges for computational intelligence and biometrics is to understand how people process and recognize faces and to develop automated and reliable face recognition systems. Biometrics has become the major component in the complex decision making process associated with security applications. The many challenges addressed for face detection and authentication include cluttered environments, occlusion and disguise, temporal changes, and last but not least, robust training and ... |
|
Mathematical and Computer Programming Techniques for Computer GraphicsMathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming lan... |
|