3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Newest 3D and animation BooksSort this listing by: Date | Popularity | Alphabetically |
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El Gran Libro de 3D Studio MAX 9Aborda en profundidad el programa Autodesk 3DS MAX 9, una de las aplicaciones para la creación y la animación de diseños tridimensionales más utilizada y respetada en todo el mundo. Realiza un recorrido por la creación de formas simples en tres dimensiones hasta la aplicación y gestión de complementos como luces, cámaras y materiales. Todos los aspectos del programa son tratados con detalle mediante ejercicios paso a paso, lo que permite una libre práctica y un mayor rendimiento y aprov... |
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3D Integration: Technology and ApplicationsThe first encompassing treatise of this new, but very important field puts the known physical limitations for classic 2D electronics into perspective with the requirements for further electronics developments and market necessities. This two-volume handbook presents 3D solutions to the feature density problem, addressing all important issues, such as wafer processing, die bonding, packaging technology, and thermal aspects. It begins with an introductory part, which defines necessary goals... |
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3DS Max 4 Workshop3ds max 4 Workshop is very appealing in a number of ways. For one, the entire book is primarily focused on creating a single film, from sketching out ideas on paper to creating the final end credits. Also, the inside front and back covers of the book include a handy list of keyboard shortcuts, and a two-page tear-out examines the interface and defines every icon and palette. While the book opens with the usual examination and explanation of the interface, the remainder breaks from the pack and ... |
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Introduction to 3D Game Engine Design Using DirectX 9 and C#Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologiesC# a... |
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Inspired 3D Lighting & Compositing (Inspired 3D)To survive in today?s competitive 3D computer graphics industry, one must possess the technical and artistic skills necessary to create believable visual effects. Through tutorials, interviews, and industry-proven examples, this book provides a complete breakdown of lighting and compositing a digital image or scene, from the basic concepts of lighting to the advanced and challenging special effects used on some of the most well-known feature films in recent history. This exploration of the day-t... |
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Exploring 3D Animation With 3ds Max 8In his previous book, author Steven Till introduced the core 3D concepts of object modeling, texturing, and rendering. In this new companion book, Till shows how to "set things in motion" - moving beyond static models and renderings and bringing characters and objects to life. Throughout the book, a rich combination of text and illustrations shows how to execute concepts using Autodesks widely used 3ds max animation program, with the focus always on "the art of animation." Step-by-step projec... |
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Mastering 3ds max 4Make the Most of Today's Leading Animation Package With release 4, max further establishes itself as today's dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you'll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene,... |
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3D Studio VIZ TutorialsSix substantive, "start-to-finish" tutorial projects -- each of which culminates in a professional quality image -- make 3D Studio VIZ Tutorials the perfect choice for the reader who wants to learn 3D Studio VIZ by using it! Each self-contained tutorial in 3D Studio VIZ Tutorials assists the reader in developing the skills needed to build a model, add textures and backgrounds, and add lighting to produce a rendering. All models have been carefully chosen to introduce concepts in logical order ... |
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3D User Interfaces: Theory and Practice... |
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