3D and animation Books

Newest 3D and animation Books

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Maya Visual Effects: The Innovator's Guide

Create positively dazzling effects with the unique insights and practical advice in this innovative guide from a working professional Maya artist. Need to create plasmatic energy by lunch? Animate a field of sprouting daisies before tomorrow’s meeting? Fashion a force field by Friday? With Maya’s flexible toolset and the unique tutorials in this book, you’ll learn how to solve real-world problems, improvise, and finish your professional assignments on time and with flair....

Mastering AutoCAD Civil 3D 2008

Understand concepts, create perfect designs, and manage every stage of a project with this thorough guide to Autodesk's powerful civil engineering software. Authored by experts with close ties to Autodesk and the Civil 3D community, it features an in-depth, tutorial-based approach grounded in real-world examples so that you get the very most out of Civil 3D. This practical guide focuses squarely on how to use the software in a production environment and provides insights, insider tips, and advan...

Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D

Essential LightWave v9 offers an unparalleled development strategy for graphic designers, illustrators, video producers, motion graphic artists, visual effects artists, and animators who are interested in getting the most out of LightWave 3D. As the book touches on nearly every aspect of the software, it is ideal for all skill levels....

Introducing AutoCAD Civil 3D 2009

Learn the basics of AutoCAD Civil 3D easily and efficiently from the straightforward explanations and realistic exercises in Introducing AutoCAD Civil 3D 2009.  In this helpful introductory guide, you will find an overview of key concepts and in-depth, detailed coverage of special topics like lines and arcs, points, surveying, parcels, surfaces, alignments, profiles, corridors, grading, sections, pipes, and project management.  If you are a civil engineer or civil engineering student, you will...

Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)

Presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement elementary 3D techniques, such as defining 3D g...

Mastering Maya 8.5 (Mastering)

Take your Maya skills to new levels with the sophisticated coverage in this authoritative Autodesk Maya Press reference and tutorial. From key basics through advanced techniques, a team of Maya experts provides you with the very latest professional-level instruction on Maya Complete and Maya Unlimited through tutorials and hands-on practice. Whether a novice or an advanced user of Maya, you’ll find everything from key basics through advanced techniques. Note: CD-ROM/DVD and other supple...

Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)

Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic ...

Introducing 3ds Max 9: 3D for Beginners

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. No...

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety...

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