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Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings (Lecture Notes in Computer Science)This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China in July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007 with 8 other thematically similar conferences. The 81 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of Virtual Reality, addressing the f... |
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Advances in Computer Graphics: 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings (Lecture Notes in Computer Science)This book constitutes the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006, held in Hangzhou, China in June 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed and selected from 387 submissions. Among the issues addressed are digital geometry processing and meshes, physically based animation, figure modeling and animation, geometric computing and processing, non-photorealistic rendering, image-based techniques, and ... |
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AutoCAD 2006: 3D Modeling, A Visual ApproachThis completely up-to-date book is the perfect means for learning to use the three-dimensional capabilities of AutoCAD® 2006! It boasts a hands-on introduction to more than 70 AutoCAD commands relating to 3D space and 3D modeling, with concise and easy-to-understand instructions helping users get the most out of every 3D feature of AutoCAD. A series of self-paced tutorials at the end of most chapters guide readers through the hands-on completion of various 3D wireframe, surface, and solid mod... |
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3D Studio Max 3.0 Workshop3D Studio Max 3.0 Workshop takes the approach of "beginning with the end in mind." This book teaches you 3D Studio Max basic design principles, as well as techniques for getting ideas out of your brain onto your computer screen. Chapters include information on backgrounds, set design and modeling, props and secondary scene elements, camera set-up and movement, and lighting. You'll also learn innovative techniques for creating 3D depth, texturing & reflection, specific material development, and d... |
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3D Modeling in AutoCAD, Second Edition* For AutoCAD 2004, 2002, and 2000 users Take your AutoCAD skills to the next level -- master its 3D modeling capabilities. Using the same 2D commands and tools you are accustomed to drafting with, you can actually construct the object you are designing. Extend your AutoCAD expertise with a command of its powerful 3D capabilities. Learn the concepts and principles of the program's 3D features with useful illustrations, examples and hands-on exercises for eve... |
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3-D Shape Estimation and Image Restoration: Exploiting Defocus and Motion-BlurImages contain information about the spatial properties of the scene they depict. When coupled with suitable assumptions, images can be used to infer three-dimensional information. This useful volume concentrates on motion blur and defocus, which can be exploited to infer the 3-D structure of a scene—as well as its radiance properties—and which in turn can be used to generate novel images with better quality. 3-D Shape Estimation and Image Restoration presents a coherent framework for the a... |
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Inspired 3D Character Animation (Inspired 3D)The art of creating animation is the ability to generate believable characters that have emotion and life. Regardless of your medium good animation comes from the application of solid fundamentals and an extensive body of knowledge. "Inspired 3D Character Animation" provides you with a comprehensive set of processes and procedures for animating characters in the digital environment. By taking a close look at the day-to-day activities and practices of veteran film, commercial, and game animator... |
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Mobile 3D GraphicsWhile advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. The book teaches fundamental 3D mobile graphics programming with standard APIs, and ... |
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Lightwave 3D Applied, Version 5.6Designed to instruct users through hands on tutorials how to use Lightwave 3D. Takes you into the world of actual model building and animation. Softcover. CD-ROM included. ... |
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