3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Newest 3D and animation BooksSort this listing by: Date | Popularity | Alphabetically |
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3D Tools for Photographers, Illustrators and Graphic Designers* Provides creative professionals with ideas for how 3D software, specifically Maya, can help them achieve stunning, original, and affordable illustrations * Concentrates on the introduction of 3D into photography and illustration, using tutorial projects presented in an easy-to-follow, step-by-step manner * Examines 3D workflows that incorporate the Adobe suite of products as well as traditional photography * Introduces readers to water effects, bubbles, shadows, neon, smoke effects, c... |
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Foundation Swift 3D v3Foundation Swift 3D is the ultimate guide to out of the box 3D design. Combining simple but professional 3D editing techniques with a full guide to using Swift 3D in object construction, animation, enhancement, and production, Foundation Swift 3D also features a chapter on transferring your projects into Flash MX. Foundation Swift 3D really does unlock the power of 3D on your desktop. It covers all you need to know, before you need to know it, backing up every piece of theory with solid practic... |
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Visual Perception and Robotic Manipulation: 3D Object Recognition, Tracking and Hand-Eye Coordination (Springer Tracts in Advanced Robotics)As autonomous robots expand into the service domain, new solutions to the challenge of operating in domestic environments must be developed. Widespread adoption of service robots demands high robustness to environmental change and operational wear, and minimal reliance on application specific knowledge. As such, rich sensing modalities such as vision will play a central role in their success. This book takes steps towards the realization of domestic robots by presenting an integrated systems vie... |
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3D Studio MAX 3(r) Media AnimationFor any up-and-coming animator searching for ways to create flying logos or make animated titles look more professional and polished, your search is over. 3D Studio Max 3 Media Animation is an outstanding book for mid-level artists using Kinetix's powerful animation software for motion graphics and animated logos. (Many of the basic principles and techniques can be applied to other software packages as well.) Full of step-by-step tutorials from examples that are glitzy, cutting-edge, and totally... |
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3D Studio Hollywood & Gaming Effects... |
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An Introduction to 3d Studio: Autodesk... |
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Image Analysis and Recognition: Second International Conference, ICIAR 2005, Toronto, Canada, September 28-30, 2005, Proceedings (Lecture Notes in Computer Science)This book constitutes the refereed proceedings of the Second International Conference on Image Analysis and Recognition, ICIAR 2005, held in Toronto, Canada, in September 2005. The 153 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 295 submissions. The papers are organized in topical sections on image segmentation, image and video processing and analysis, image and video coding, shape and matching, image description and recognition, image ... |
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Enhanced Visualization: Making Space for 3-D ImagesThis book builds on a previous work (‘Creative 3-D Display and Interaction Interfaces’) but may be read as a stand-alone book. A trans-disciplinary approach is adopted thereby making the content accessible to wide-ranging audiences from both the sciences and humanities. Additionally, the book is highly relevant to computer users who would like to learn more about new approaches to computer interaction, to those wishing to develop new forms of creative digital media and to those withi... |
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AutoCAD 2004: Second Level: 3D ModelingThe primary goal of AutoCAD 2004 Tutorial: 3D Modeling is to introduce the aspects of Computer Three Dimensional Modeling. This book contains a series of ten tutorial style lessons designed to introduce users to AutoCAD 2004's 3D modeling functions. The new improvements and enhancements of the software are incorporated into the tutorial. The 3D modeling techniques and concepts discussed in this text are also designed to serve as the foundation to the more advanced feature-based CAD/CAE packag... |
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