3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Newest 3D and animation BooksSort this listing by: Date | Popularity | Alphabetically |
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LightWave 3D 5 Character Animation f/x: Create Images That Come To Life!NewTek's LightWave 3D 5 is a complicated, high-end 3D animation package, and Lightwave 3D 5 Character Animation F/X demystifies its sophisticated set of features. The book is for experienced CGI (Computer Graphics Imagery) artists and traditional animators alike, and it targets users of all of the platforms on which LightWave is available. Author Doug Kelly explains eye and head motion, mass and energy, walking and other motions, scene composition, and facial animation. Advanced guidance c... |
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Designing 3D Games That Sell! (Graphics Series)Aspiring game developers need to know how to develop a game that will "really" get published. They need step-by-step instructions on how to conceptualize, design, and develop a saleable game, and that's what they'll find here. Written by the developer of Dead Reckoning and Sorcerer, this book teaches developers how to approach game design from the product design viewpoint. Instead of creating a game and then trying to get it published, they'll learn how to look at their game from the publisher ... |
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Image Analysis and Recognition: Third International Conference, ICIAR 2006, Póvoa de Varzim, Portugal, September 18-20, 2006, Proceedings, Part I (Lecture Notes in Computer Science)The two volume set LNCS 4141, and LNCS 4142 constitute the refereed proceedings of the Third International Conference on Image Analysis and Recognition, ICIAR 2006, held in Póvoa de Varzim, Portugal in September 2006. The 71 revised full papers and 92 revised poster papers presented together with 2 invited lectures were carefully reviewed and selected from 389 submissions. The papers are organized in topical sections on image restoration and enhancement, image segmentation, image and video pro... |
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Modeling in LightWave (With CD-ROM) (Graphics Series)This book focuses on one of the most popular multi-platform 3D applications available - Lightwave. The book emphasizes Lightwave 6 features with a special focus on the modeling alternatives. It provides guidelines for selecting the right tools for specific tasks, details the Lightwave primitives and other internal options, and covers specific Lightwave modeling plug-ins. HyperVoxel modeling is detailed along with modeling necessities like light placement and configuration, and time is spent on M... |
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3D Studio Architectural Rendering... |
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Moving from 2D to 3D CAD for Engineering Design: Challenges and OpportunitiesLouis Gary Lamit's Moving from 2D to 3D CAD for Engineering Design: Challenges and Opportunities is a much-needed book that clearly explains the industry factors, the many advantages, and the product selection criteria for adopting 3D computer-aided design (CAD) for one's engineering design work. Written by an experienced designer and instructor, the book is essential for any individual or team who wants to make the best product choices, and maximize their productivity with whatever 3D CAD desi... |
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3D Studio MAX 3(r) Media AnimationFor any up-and-coming animator searching for ways to create flying logos or make animated titles look more professional and polished, your search is over. 3D Studio Max 3 Media Animation is an outstanding book for mid-level artists using Kinetix's powerful animation software for motion graphics and animated logos. (Many of the basic principles and techniques can be applied to other software packages as well.) Full of step-by-step tutorials from examples that are glitzy, cutting-edge, and totally... |
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3D Studio Hollywood & Gaming Effects... |
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PEXlib Reference Manual: 3D Programming in XThe PEXlib Reference Manual is the definitive programmer's reference resource for PEXlib, containing complete and succinct reference pages for all the callable routines in PEXlib version 5.1. The content of the PEXlib Reference Manual stands, with relatively few changes, as it was created by the X Consortium.The PEXlib Reference Manual is a companion volume to the O'Reilly and Associates' PEXlib Programming Manual, written by Tom Gaskins. The Programming Manual is a thorough tutorial guide to PE... |
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