3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Newest 3D and animation BooksSort this listing by: Date | Popularity | Alphabetically |
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Principles of modelling and rendering with 3D Studio... |
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AutoCAD 2002. Grundlagen der 3D-Konstruktion, mit CD-ROM... |
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3D Studio Applied: Tutorials, Tips and Tricks for 3d Studio Release 3 (Cadalyst Book Series)... |
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Computer-Human Interaction: 8th Asia-Pacific Conference, APCHI 2008 Seoul, Korea, July 6-9, 2008, Proceedings (Lecture Notes in Computer Science)This book constitutes the refereed proceedings of the 8th Asia Pacific Conference on Computer Human Interaction, APCHI 2008, held in Seoul, Korea, in July 2008. The 45 revised full papers presented together with 6 invited papers were carefully reviewed and selected from 151 submissions. The topics addressed span the entire spectrum of HCI, including ubiquitous computing, groupware, intelligent system design, human-robot interaction, virtual / augmented environment, vision-based system, mobile i... |
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Autocad 14 em 3d: Dominando 110%... |
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AutoCAD Interactive Training CD-ROM: 3D... |
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Harnessing 3d Studio Max 4... |
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Multimedia Content Representation, Classification and Security: International Workshop, MRCS 2006, Istanbul, Turkey, September 11-13, 2006, Proceedings (Lecture Notes in Computer Science)This book constitutes the refereed proceedings of the International Workshop on Multimedia Content Representation, Classification and Security, MRCS 2006, held in Istanbul, Turkey in September 2006. The 100 revised papers presented together with 4 invited lectures were carefully reviewed and selected from more than 190 submissions. The papers are organized in topical sections on biometric recognition, multimedia content security, steganography, watermarking, authentication, classification for b... |
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Mac 3D: Modelling and Rendering... |
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