3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Newest 3D and animation BooksSort this listing by: Date | Popularity | Alphabetically |
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AutoCad 2005 3D... |
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AutoCAD 2004 1 Yr& 3D Drawing& Solid Model Pk... |
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Aprendendo AutoCad 2004 - 2D & 3D... |
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3D Studio MAX Manual del Usuario con CD-ROM: Manuales Users, en Espanol / Spanish (Manuales Users; Tu Puerta de Acceso Al Mundo Digital)3D Studio MAX es el mejor programa para iniciarse en el mundo de la animacion tridimensional para video, juegos y multimedia. Su arquitectura abierta, su baja curva de aprendizaje y sus potentisimas herramientas lo convierten en el programa lider indiscutido de diseno 3D en infinidad de ambitos: arquitectura, publicidad, television y video, cine, artes escenicas, desarrollo de juegos, ambito legal, ingenieria, desarrollos multimedia, aplicaciones cientificas y generacion de graficos para Interne... |
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A note on rendering 3-D strange-attractors (Research report RC. International Business Machines Corporation. Research Division)... |
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Autocad 3d Companion: The Illustrated Guide to Autocad's Third Dimension for Release 13 for Windows/Book and Disk (Autocad Reference Library)... |
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Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, lead weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of employing professional techniques when setting up your project. From there, the chapters concentrate on creating specific weapons - from a samur... |
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Computer Vision -- ECCV 2006: 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part IV (Lecture Notes in Computer Science)The four-volume set comprising LNCS volumes 3951/3952/3953/3954 constitutes the refereed proceedings of the 9th European Conference on Computer Vision, ECCV 2006, held in Graz, Austria, in May 2006. The 192 revised papers presented were carefully reviewed and selected from a total of 811 papers submitted. The four books cover the entire range of current issues in computer vision. The papers are organized in topical sections on recognition, statistical models and visual learning, 3D reconstructi... |
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AutoCad 2004: Fundamentos 2D e 3D... |
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