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3D and animation Books

3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.

Newest 3D and animation Books

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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D sy...

Introducing AutoCAD Civil 3D 2009

Learn the basics of AutoCAD Civil 3D easily and efficiently from the straightforward explanations and realistic exercises in Introducing AutoCAD Civil 3D 2009.  In this helpful introductory guide, you will find an overview of key concepts and in-depth, detailed coverage of special topics like lines and arcs, points, surveying, parcels, surfaces, alignments, profiles, corridors, grading, sections, pipes, and project management.  If you are a civil engineer or civil engineering student, you will...

Machinima For Dummies (For Dummies (Computer/Tech))

Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects. The book focuses on the following Machinima platforms: The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noi...

Learning Design with Alias StudioTools: A Hands-on Guide to Modeling and Visualization in 3D (Official Alias Training Guide)

Learning Design with Alias StudioTools is your hands-on guide to modeling and visualization in 3D. Learn to communicate ideas quickly, accurately and efficiently with software tools that set the standard for outstanding design for transportation and consumer products. Learning Design with Alias StudioTools will teach you to build the most efficient designs quickly and effectively. Learn to master the world's most powerful computer aided design software through easy to follow hands-on exer...

Character Animation: 2D Skills for Better 3D, Second Edition

Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.* Readers will achieve improved 3D animation with a...

Harnessing Autodesk Civil 3D 2007

Beginners can successfully master Autodesk® Civil 3D® with the help of this new book! Full of best practices and meaningful exercises that familiarize users with the commands, design elements, and tools of the software, Harnessing Autodesk Civil 3D offers all the information needed to learn the fundamentals for beginner use. Comprehensive coverage includes straightforward explanations of functionality and exercises that demonstrate how concepts fit into civil engineering design. The book's ...

3D Game Animation For Dummies (For Dummies (Computer/Tech))

* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software * Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more * Video game sales exceeded the movie industry's box office draw last year by $1 billion...

Autocad 2007 3-D Modeling, a Visual Approach

This completely up-to-date book is the perfect means for learning to use the three-dimensional capabilities of AutoCAD® 2007! It boasts a hands-on introduction to more than 70 AutoCAD commands relating to 3D space and 3D modeling, with concise and easy-to-understand instructions helping users get the most out of every 3D feature of AutoCAD. A series of self-paced tutorials at the end of most chapters guide readers through the hands-on completion of various 3D wireframe, surface, and solid mod...

Teach Yourself VISUALLY Microsoft Office 2000

Features 3-D visual learning system. Step-by-step, clear, concise instructions and full-color graphics on every page....

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