3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Newest 3d and animation tutorialsSort this listing by: Date | Popularity | Alphabetically |
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Getting the Z depth with RenderMan
Volumetric effects can be computationally expensive but these can be achieved if we acquire the Z-buffer. This tutorial shows a way to do this with a RenderMan renderer.
Author: Death Fall | Visits: 1063 |
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How to write a (simple) illumination model with RenderMan
The greatest advantage of a shading language is the capacity to control how the surface acts when it receives illumination (or when this doesn't happen). To write a shading model is as easy to add the different behaviours of a surface.
Author: Death Fall | Visits: 505 |
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Setting up RemoteCmd inside MTOR
This tutorial will show you all the steps needed to start rendering in Remote Render with MTOR.
Author: Death Fall | Visits: 349 |
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Translucent Objects with RenderMan - Part 1
In this tutorial I will try to introduce you to a three very simple shading models to achieve translucent objects with the RenderMan shading language.
Author: Death Fall | Visits: 452 |
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SubSurface Scattering using JinnDos MultiShadow shader
In this tutorial I will show how to use the MultiShadow shader that JinnDos wrote.
Author: Death Fall | Visits: 566 |
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Your render doesn't match what you saw at the viewport while you were tracking?
The goal of this tutorial is to fill out the dark parts of Maya docs about the relationship between the camera and the Image Plane and how to do the render to match (both Maya and PRMAN) the background image at compositing stage just as we saw it in the viewport while we were working in Maya. Author: Death Fall | Visits: 276 |
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Cartoon Edges in RAT
The standard 'Cel' shader template that comes with SLIM is very good for smooth surfaces such as subds and NURBs, but does not work well with polygons, because they have very hard edges that the shader cannot detect, this tutorial will help you make them look good.
Author: Death Fall | Visits: 1055 |
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Entropy - Maya - RAT
The main reason of this tutorial its to learn how to use RAT as a link between Maya and Entropy. This tutorial its based in on the one by Luis Montemayor "Using Blue Moon with Slim"
Author: Death Fall | Visits: 398 |
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My first RenderMan Shader
With this tutorial you'll learn the basic way to make a simple shader with a diffuse and a specular. It doesn't have technical explanations.
Author: Death Fall | Visits: 467 |
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Installing Templates
This tutorial will show you how to install a template file in MTOR.
Author: Death Fall | Visits: 321 |
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