3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Newest 3d and animation tutorialsSort this listing by: Date | Popularity | Alphabetically |
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MTOR Camera Projection
This tutorial will show you how to use the MayaProj node in Slim.
Author: Death Fall | Visits: 344 |
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Advanced Global Illumination
In this tutorial I will show you how you can use an image to create the environment illumination of our scene using Monte Carlo’s Global Illumination with Blue Moon
Author: Death Fall | Visits: 613 |
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Using Blue Moon with Slim
In this tutorial I’ll teach the necessary steps to use MTOR as a link between Maya and Blue Moon.
Author: Death Fall | Visits: 363 |
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NURBS Continuity
5 in-depth tutorials on multi-patch NURBS modeling in Softimage.
Author: Jeremy Birn | Visits: 362 |
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Secrets of Softimage
Learn the secrets of Softimage, 10 video clips available for on-line viewing.
Author: Jeremy Birn | Visits: 266 |
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Honda Hippo
3D graphics created for a TV commercial, with a Behind The Scenes focus on using NURBS surface deformation to add detail to creature modeling.
Author: Jeremy Birn | Visits: 1749 |
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Secrets of Rhinoceros
6 in-depth tutorials on real-world projects in Rhinoceros, formerly sold on CD-ROM, now available as a free download.
Author: Jeremy Birn | Visits: 599 |
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NURBS Head Modeling Tutorial
An oldie but still popular for inexplicable reasons, the original tutorial on modeling a single-surface NURBS head.
Author: Jeremy Birn | Visits: 290 |
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Luminance Equalization
A Photoshop technique for globally equalizing luminance levels within an image.
Author: Jeremy Birn | Visits: 215 |
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Producing Polar Panoramas
A Photoshop technique for wrapping your panoramic photographs into new projections.
Author: Jeremy Birn | Visits: 661 |
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