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Loading and displaying .X files without DirectXDetailed description of the .X file format, including how to load and animate it without DirectX.
Visits: 710 |
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Opposing Face Geometry. A Collision Detection Optimization SchemeOFG presents a new method for collision detection optimizations by performing a simple pre-calculation on both input objects.
Visits: 436 |
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Simple Bounding-Sphere Collision DetectionThis article explains the simple process of using bounding sphere to detect collisions in 3D environments.
Visits: 1850 |
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Terrain Geomorphing in the Vertex ShaderThis article, excerpted from the upcoming ShaderX2 - Shader Programming Tips and Tricks, discusses the implementation a fast terrain renderer which works optimally with current 3D hardware.
Visits: 631 |
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The Second Life of Brute Force Terrain MappingThe article describes how advances in 3D hardware have benefitted terrain mapping algorithms. With the current state of technology, the brute force has become, in some situations, a realistic alternative to modern CLOD mapping.
Visits: 504 |
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