3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Newest 3d programming tutorialsSort this listing by: Date | Popularity | Alphabetically |
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Extended Graphical Templates for Sprite Management
Explains how to store sprite information as part of the sprite.
Author: GameDev | Visits: 400 |
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Achieving Frame Rate Independent Game Movement
The tutorial goes over some small equations to vary game movement based on frame rates and shows modifications made to NeHe's lesson 23 to demonstrate the effect.
Author: GameDev | Visits: 497 |
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Simple Bounding-Sphere Collision Detection
This article explains the simple process of using bounding sphere to detect collisions in 3D environments.
Author: GameDev | Visits: 1631 |
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Opposing Face Geometry. A Collision Detection Optimization Scheme
OFG presents a new method for collision detection optimizations by performing a simple pre-calculation on both input objects.
Author: GameDev | Visits: 409 |
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General Collision Detection for Games Using Ellipsoids
This document describes a collision technique that allows you to move an ellipsoid (a sphere with three different radii, one for each axis) through a world that not only properly detects collisions, but also reacts in a way that gamers would expect from the common first person shooter.
Author: GameDev | Visits: 295 |
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