3d programming tutorials

Newest 3d programming tutorials

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Extended Graphical Templates for Sprite Management

Explains how to store sprite information as part of the sprite.
Image and tutorial by TANSTAAFL

Visits: 837

Achieving Frame Rate Independent Game Movement

The tutorial goes over some small equations to vary game movement based on frame rates and shows modifications made to NeHe's lesson 23 to demonstrate the effect.
Image and tutorial by Dan Ricart

Visits: 514

Simple Bounding-Sphere Collision Detection

This article explains the simple process of using bounding sphere to detect collisions in 3D environments.
Image and tutorial by Oleg Dopertchouk

Visits: 817

Opposing Face Geometry. A Collision Detection Optimization Scheme

OFG presents a new method for collision detection optimizations by performing a simple pre-calculation on both input objects.
Image and tutorial by Eli Kara

Visits: 669

General Collision Detection for Games Using Ellipsoids

This document describes a collision technique that allows you to move an ellipsoid (a sphere with three different radii, one for each axis) through a world that not only properly detects collisions, but also reacts in a way that gamers would expect from the common first person shooter.
Image and tutorial by Paul Nettle

Visits: 489

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