Sort this listing by: Date | Popularity | Alphabetically
|
Extended Graphical Templates for Sprite ManagementExplains how to store sprite information as part of the sprite.
Visits: 837 |
|
Achieving Frame Rate Independent Game MovementThe tutorial goes over some small equations to vary game movement based on frame rates and shows modifications made to NeHe's lesson 23 to demonstrate the effect.
Visits: 514 |
|
Simple Bounding-Sphere Collision DetectionThis article explains the simple process of using bounding sphere to detect collisions in 3D environments.
Visits: 817 |
|
Opposing Face Geometry. A Collision Detection Optimization SchemeOFG presents a new method for collision detection optimizations by performing a simple pre-calculation on both input objects.
Visits: 669 |
|
General Collision Detection for Games Using EllipsoidsThis document describes a collision technique that allows you to move an ellipsoid (a sphere with three different radii, one for each axis) through a world that not only properly detects collisions, but also reacts in a way that gamers would expect from the common first person shooter.
Visits: 489 |
|