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3D and Animation Resources

3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.

3D and Animation Resources from A to Z

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3D and Animation Resources categories

3D Hologram effect in Flash using Swift 3D

3D Hologram effect in Flash using Swift 3D

Category: 3d and animation tutorials

This tutorial will show you how to create a 3D spinning hologram in Flash using the 3rd party Swift 3D software and various other techniques.

Author: Wipeout44 | Visits: 770

3D Miracle Single Image Stereogram Creator

3D Miracle Single Image Stereogram Creator

Category: 3D and animation software

Easy to operate program for creating Single Image stereograms with 3d animation support. 3 rendering algorithms, including hidden surface removal and distortions compensation. Removing 3D object slices by means internal oversampling. 24 bits color high resolution output images up to 10000x10000 pixels. 3D movies may be saved in AVI files, compressed with any available codec, including MPEG4. Standart depth masks, recommended 3DMonster. Installation package includes a set of sample textures and 3D masks. Program provided with stereogram wizard for beginners. In unregistered version Image size is limited to 640x480. DirectX5 based (required 5 or higher).

Author: 3D Miracle | Visits: 2305

Achieving Frame Rate Independent Game Movement

Achieving Frame Rate Independent Game Movement

Category: 3d programming tutorials

The tutorial goes over some small equations to vary game movement based on frame rates and shows modifications made to NeHe's lesson 23 to demonstrate the effect.
Image and tutorial by Dan Ricart

Author: GameDev | Visits: 417

Adding Realistic Rivers to Random Terrain

Adding Realistic Rivers to Random Terrain

Category: 3d programming tutorials

Discusses a method for adding rivers to randomly generated terrain that adds a realistic touch.
Image and tutorial by David Clyde

Author: GameDev | Visits: 370

Adding Wooden Materials to 3d models

Adding Wooden Materials to 3d models

Category: 3d and animation tutorials

Enter here and enjoy the moments of upholstering the furniture in 3D studio max. Upgrade your knowledge of adding materials to your objects. Make chairs and tables in 3D studio and bring it up to higher level by adding different materials on them.

Author: TechTut | Visits: 233

Advanced Global Illumination

Advanced Global Illumination

Category: 3d and animation tutorials

In this tutorial I will show you how you can use an image to create the environment illumination of our scene using Monte Carlo’s Global Illumination with Blue Moon
Image and tutorial by DeathFall

Author: Death Fall | Visits: 577

Bobble Head Characters in flash

Bobble Head Characters in flash

Category: 3d and animation tutorials

Ever wanted to make your own Bobble Head? I'll show you how to make an hilarious interactive Bobble Head using Flash and Actionscript.

Author: Pixel Hive Design | Visits: 569

Box Filtering Height Maps for Smooth Rolling Hills

Box Filtering Height Maps for Smooth Rolling Hills

Category: 3d programming tutorials

Explains how to remove the sharp edges in height maps using a simple convolution filter.
Image and tutorial by Graham Wihlidal

Author: GameDev | Visits: 413

Building a Hand in Rhinoceros

Building a Hand in Rhinoceros

Category: 3d programming tutorials

Tutorial on building a hand with trimmed NURBS.
Image and tutorial by Jeremy Birn

Author: Jeremy Birn | Visits: 297

Building a Sky Environment with Photoshop and 3ds max.

Building a Sky Environment with Photoshop and 3ds max.

Category: 3d and animation tutorials

If you have ever been flying over a long distance or on multiple occasions, you know from observation how much the sky will vary in lighting, color, cloud formations, shadows and obscurity. It can be the darkest of blues at high altitude and gradually changing to a very light blue near the surface of the earth. This tutorial will teach you how to create a reallistic sky environment with Photoshop and 3ds max.

Author: The 3D Studio | Visits: 842

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