3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
3D and Animation Resources from A to ZSort this listing by: Date | Popularity | Alphabetically |
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The 3D Studio models: WatercraftCategory: 3D objects and models downloads Download High quality 3D models from The 3D Studio. The Watercraft collection includes commercial, military and recreational watercraft. Author: The 3D Studio | Visits: 331 |
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The 3D Studio models: Weapons and armorsCategory: 3D objects and models downloads High quality selection of 3D models from The 3D Studio collection. The Weapons and Armors collection includes armors, guns, projectiles and many other weapons and armors. Author: The 3D Studio | Visits: 397 |
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The 3D Studio Shaders: assorted shadersCategory: Shaders and textures downloads Download High quality 3D shaders from The 3D Studio. The Assorted Shaders collection includes glass, metal, organic, stones and other materials. Author: The 3D Studio | Visits: 788 |
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The 3D Studio textures: Abstract texturesCategory: Shaders and textures downloads Download High quality Textures from The 3D Studio. The Assorted Textures collection includes abstrac, metal, woods, architecture, fabrics and many other high resolution textures. Author: The 3D Studio | Visits: 1010 |
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The Second Life of Brute Force Terrain MappingCategory: 3d programming tutorials The article describes how advances in 3D hardware have benefitted terrain mapping algorithms. With the current state of technology, the brute force has become, in some situations, a realistic alternative to modern CLOD mapping.
Author: GameDev | Visits: 403 |
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Three-Point Lighting for 3D RenderingsCategory: 3d and animation tutorials Placing Key, Fill, and Back lights in 3D.
Author: Jeremy Birn | Visits: 722 |
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Translucent Objects with RenderMan - Part 1Category: 3d and animation tutorials In this tutorial I will try to introduce you to a three very simple shading models to achieve translucent objects with the RenderMan shading language.
Author: Death Fall | Visits: 447 |
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Using Blue Moon with SlimCategory: 3d and animation tutorials In this tutorial I’ll teach the necessary steps to use MTOR as a link between Maya and Blue Moon.
Author: Death Fall | Visits: 360 |
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Your render doesn't match what you saw at the viewport while you were tracking?Category: 3d and animation tutorials The goal of this tutorial is to fill out the dark parts of Maya docs about the relationship between the camera and the Image Plane and how to do the render to match (both Maya and PRMAN) the background image at compositing stage just as we saw it in the viewport while we were working in Maya. Author: Death Fall | Visits: 272 |
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