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3D and Animation Resources

3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.

3D and Animation Resources from A to Z

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3D and Animation Resources categories

The 3D Studio models: Watercraft

The 3D Studio models: Watercraft

Category: 3D objects and models downloads

Download High quality 3D models from The 3D Studio. The Watercraft collection includes commercial, military and recreational watercraft.

Author: The 3D Studio | Visits: 331

The 3D Studio models: Weapons and armors

The 3D Studio models: Weapons and armors

Category: 3D objects and models downloads

High quality selection of 3D models from The 3D Studio collection. The Weapons and Armors collection includes armors, guns, projectiles and many other weapons and armors.

Author: The 3D Studio | Visits: 397

The 3D Studio Shaders: assorted shaders

The 3D Studio Shaders: assorted shaders

Category: Shaders and textures downloads

Download High quality 3D shaders from The 3D Studio. The Assorted Shaders collection includes glass, metal, organic, stones and other materials.

Author: The 3D Studio | Visits: 788

The 3D Studio textures: Abstract textures

The 3D Studio textures: Abstract textures

Category: Shaders and textures downloads

Download High quality Textures from The 3D Studio. The Assorted Textures collection includes abstrac, metal, woods, architecture, fabrics and many other high resolution textures.

Author: The 3D Studio | Visits: 1010

The Second Life of Brute Force Terrain Mapping

The Second Life of Brute Force Terrain Mapping

Category: 3d programming tutorials

The article describes how advances in 3D hardware have benefitted terrain mapping algorithms. With the current state of technology, the brute force has become, in some situations, a realistic alternative to modern CLOD mapping.
Image and tutorial by Sander Maréchal

Author: GameDev | Visits: 403

Three-Point Lighting for 3D Renderings

Three-Point Lighting for 3D Renderings

Category: 3d and animation tutorials

Placing Key, Fill, and Back lights in 3D.
Image and tutorial by Jeremy Birn

Author: Jeremy Birn | Visits: 722

Translucent Objects with RenderMan - Part 1

Translucent Objects with RenderMan - Part 1

Category: 3d and animation tutorials

In this tutorial I will try to introduce you to a three very simple shading models to achieve translucent objects with the RenderMan shading language.
Image and tutorial by DeathFall

Author: Death Fall | Visits: 447

Using Blue Moon with Slim

Using Blue Moon with Slim

Category: 3d and animation tutorials

In this tutorial I’ll teach the necessary steps to use MTOR as a link between Maya and Blue Moon.
Image and tutorial by DeathFall

Author: Death Fall | Visits: 360

Your render doesn't match what you saw at the viewport while you were tracking?

Your render doesn't match what you saw at the viewport while you were tracking?

Category: 3d and animation tutorials

The goal of this tutorial is to fill out the dark parts of Maya docs about the relationship between the camera and the Image Plane and how to do the render to match (both Maya and PRMAN) the background image at compositing stage just as we saw it in the viewport while we were working in Maya.
Image and tutorial by DeathFall

Author: Death Fall | Visits: 272

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