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3D and Animation Resources

3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.

Most Popular 3D and Animation Resources

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3D and Animation Resources categories

General Collision Detection for Games Using Ellipsoids

General Collision Detection for Games Using Ellipsoids

Category: 3d programming tutorials

This document describes a collision technique that allows you to move an ellipsoid (a sphere with three different radii, one for each axis) through a world that not only properly detects collisions, but also reacts in a way that gamers would expect from the common first person shooter.
Image and tutorial by Paul Nettle

Author: GameDev | Visits: 295

NURBS Head Modeling Tutorial

NURBS Head Modeling Tutorial

Category: 3d and animation tutorials

An oldie but still popular for inexplicable reasons, the original tutorial on modeling a single-surface NURBS head.
Image and tutorial by Jeremy Birn

Author: Jeremy Birn | Visits: 290

Lighting In Layers (Case Study)

Lighting In Layers (Case Study)

Category: 3d and animation tutorials

Rendering an ant, pass by pass.
Image and tutorial by Jeremy Birn

Author: Jeremy Birn | Visits: 278

Your render doesn't match what you saw at the viewport while you were tracking?

Your render doesn't match what you saw at the viewport while you were tracking?

Category: 3d and animation tutorials

The goal of this tutorial is to fill out the dark parts of Maya docs about the relationship between the camera and the Image Plane and how to do the render to match (both Maya and PRMAN) the background image at compositing stage just as we saw it in the viewport while we were working in Maya.
Image and tutorial by DeathFall

Author: Death Fall | Visits: 276

Secrets of Softimage

Secrets of Softimage

Category: 3d and animation tutorials

Learn the secrets of Softimage, 10 video clips available for on-line viewing.
Image and tutorial by Jeremy Birn

Author: Jeremy Birn | Visits: 266

Collision Detection

Collision Detection

Category: 3d programming tutorials

Covers the bounding rectangles and pixel-perfect approaches to collision detection, including an argument for testing against a single pixel in some cases.
Image and tutorial by John Amato

Author: GameDev | Visits: 262

Color Temperatures (a Glossary page)

Color Temperatures (a Glossary page)

Category: 3d and animation tutorials

Realistic color chart for 3D lights.
Image and tutorial by Jeremy Birn

Author: Jeremy Birn | Visits: 235

Luminance Equalization

Luminance Equalization

Category: 3d and animation tutorials

A Photoshop technique for globally equalizing luminance levels within an image.
Image and tutorial by Jeremy Birn

Author: Jeremy Birn | Visits: 215

Cover Parodies

Cover Parodies

Category: 3d and animation tutorials

Some images inspired by the cover of Digital Lighting & Rendering.
Image and tutorial by Jeremy Birn

Author: Jeremy Birn | Visits: 211

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