3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Most Popular 3D and Animation ResourcesSort this listing by: Date | Popularity | Alphabetically |
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The 3D Studio models: SpaceCategory: 3D objects and models downloads These models are from The 3D Studio collection. The Space collection includes planets, space SciFi and spaceships. Author: The 3D Studio | Visits: 624 |
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Advanced Global IlluminationCategory: 3d and animation tutorials In this tutorial I will show you how you can use an image to create the environment illumination of our scene using Monte Carlo’s Global Illumination with Blue Moon
Author: Death Fall | Visits: 613 |
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Secrets of RhinocerosCategory: 3d and animation tutorials 6 in-depth tutorials on real-world projects in Rhinoceros, formerly sold on CD-ROM, now available as a free download.
Author: Jeremy Birn | Visits: 599 |
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Loading and displaying .X files without DirectXCategory: 3d programming tutorials Detailed description of the .X file format, including how to load and animate it without DirectX.
Author: GameDev | Visits: 578 |
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SubSurface Scattering using JinnDos MultiShadow shaderCategory: 3d and animation tutorials In this tutorial I will show how to use the MultiShadow shader that JinnDos wrote.
Author: Death Fall | Visits: 565 |
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Lenscare for After EffectsCategory: 3D and animation software Lenscare moves depth of field and out of focus generation to post production. If you need high quality camera blurs with the flexibility of 2d post processing, Lenscare is a great choice. It can get you rid of long extra 3d rendering times. The key aspect during the development of these filters was to match the real thing as good as possible. Lenscare is available as plugins for Adobe After Effects and Photoshop compatible programs. Author: Frischluft | Visits: 541 |
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Terrain Geomorphing in the Vertex ShaderCategory: 3d programming tutorials This article, excerpted from the upcoming ShaderX2 - Shader Programming Tips and Tricks, discusses the implementation a fast terrain renderer which works optimally with current 3D hardware.
Author: GameDev | Visits: 514 |
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How to write a (simple) illumination model with RenderManCategory: 3d and animation tutorials The greatest advantage of a shading language is the capacity to control how the surface acts when it receives illumination (or when this doesn't happen). To write a shading model is as easy to add the different behaviours of a surface.
Author: Death Fall | Visits: 504 |
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Achieving Frame Rate Independent Game MovementCategory: 3d programming tutorials The tutorial goes over some small equations to vary game movement based on frame rates and shows modifications made to NeHe's lesson 23 to demonstrate the effect.
Author: GameDev | Visits: 495 |
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The 3D Studio models: ToysCategory: 3D objects and models downloads High quality downloadable 3d models from The 3D Studio. The Toys collection includes lego bricks and mini figures, puzzles, rubik cubes and other toys and games. Author: The 3D Studio | Visits: 482 |
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