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3D and Animation Resources

3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.

Most Popular 3D and Animation Resources

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3D and Animation Resources categories

Box Filtering Height Maps for Smooth Rolling Hills

Box Filtering Height Maps for Smooth Rolling Hills

Category: 3d programming tutorials

Explains how to remove the sharp edges in height maps using a simple convolution filter.
Image and tutorial by Graham Wihlidal

Author: GameDev | Visits: 482

Create a wood table 3d model

Create a wood table 3d model

Category: 3d and animation tutorials

If you want to learn or just see how do they make it-click here for the further infos. The table is infect one of the first-to-know examples for the 3D studio max beginners,and so is this overview illustration.

Author: TechTut | Visits: 470

My first RenderMan Shader

My first RenderMan Shader

Category: 3d and animation tutorials

With this tutorial you'll learn the basic way to make a simple shader with a diffuse and a specular. It doesn't have technical explanations.
Image and tutorial by DeathFall

Author: Death Fall | Visits: 467

The 3D Studio models: Sports

The 3D Studio models: Sports

Category: 3D objects and models downloads

Download 3d models from The 3D Studio. The Sports collection includes arenas, hobbies, characters, musical instruments, toys and sports.

Author: The 3D Studio | Visits: 460

Translucent Objects with RenderMan - Part 1

Translucent Objects with RenderMan - Part 1

Category: 3d and animation tutorials

In this tutorial I will try to introduce you to a three very simple shading models to achieve translucent objects with the RenderMan shading language.
Image and tutorial by DeathFall

Author: Death Fall | Visits: 452

Adding Realistic Rivers to Random Terrain

Adding Realistic Rivers to Random Terrain

Category: 3d programming tutorials

Discusses a method for adding rivers to randomly generated terrain that adds a realistic touch.
Image and tutorial by David Clyde

Author: GameDev | Visits: 428

Modeling a cup and saucer in 3D Max

Modeling a cup and saucer in 3D Max

Category: 3d and animation tutorials

This tutorial exercise provides step by step instruction on creating a cup and saucer in 3DStudio Max

Author: Bhavana_2001 | Visits: 427

Collision Detection Algorithm

Collision Detection Algorithm

Category: 3d programming tutorials

TANSTAAFL throws his hat into the ring with a straightforward method using bitmasks.
Image and tutorial by TANSTAAFL

Author: GameDev | Visits: 417

The Second Life of Brute Force Terrain Mapping

The Second Life of Brute Force Terrain Mapping

Category: 3d programming tutorials

The article describes how advances in 3D hardware have benefitted terrain mapping algorithms. With the current state of technology, the brute force has become, in some situations, a realistic alternative to modern CLOD mapping.
Image and tutorial by Sander Maréchal

Author: GameDev | Visits: 412

Faking Barrel Distortion and Chromatic Aberrations

Faking Barrel Distortion and Chromatic Aberrations

Category: 3d and animation tutorials

A free Photoshop Action for adding Barrel Distortion and Chromatic Aberrations to your wide-angle renderings.
Image and tutorial by Jeremy Birn

Author: Jeremy Birn | Visits: 411

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