3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Most Popular 3D and Animation ResourcesSort this listing by: Date | Popularity | Alphabetically |
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Box Filtering Height Maps for Smooth Rolling HillsCategory: 3d programming tutorials Explains how to remove the sharp edges in height maps using a simple convolution filter.
Author: GameDev | Visits: 482 |
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Create a wood table 3d modelCategory: 3d and animation tutorials If you want to learn or just see how do they make it-click here for the further infos. The table is infect one of the first-to-know examples for the 3D studio max beginners,and so is this overview illustration. Author: TechTut | Visits: 470 |
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My first RenderMan ShaderCategory: 3d and animation tutorials With this tutorial you'll learn the basic way to make a simple shader with a diffuse and a specular. It doesn't have technical explanations.
Author: Death Fall | Visits: 467 |
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The 3D Studio models: SportsCategory: 3D objects and models downloads Download 3d models from The 3D Studio. The Sports collection includes arenas, hobbies, characters, musical instruments, toys and sports. Author: The 3D Studio | Visits: 460 |
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Translucent Objects with RenderMan - Part 1Category: 3d and animation tutorials In this tutorial I will try to introduce you to a three very simple shading models to achieve translucent objects with the RenderMan shading language.
Author: Death Fall | Visits: 452 |
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Adding Realistic Rivers to Random TerrainCategory: 3d programming tutorials Discusses a method for adding rivers to randomly generated terrain that adds a realistic touch.
Author: GameDev | Visits: 428 |
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Modeling a cup and saucer in 3D MaxCategory: 3d and animation tutorials This tutorial exercise provides step by step instruction on creating a cup and saucer in 3DStudio Max Author: Bhavana_2001 | Visits: 427 |
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Collision Detection AlgorithmCategory: 3d programming tutorials TANSTAAFL throws his hat into the ring with a straightforward method using bitmasks.
Author: GameDev | Visits: 417 |
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The Second Life of Brute Force Terrain MappingCategory: 3d programming tutorials The article describes how advances in 3D hardware have benefitted terrain mapping algorithms. With the current state of technology, the brute force has become, in some situations, a realistic alternative to modern CLOD mapping.
Author: GameDev | Visits: 412 |
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Faking Barrel Distortion and Chromatic AberrationsCategory: 3d and animation tutorials A free Photoshop Action for adding Barrel Distortion and Chromatic Aberrations to your wide-angle renderings.
Author: Jeremy Birn | Visits: 411 |
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