3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.
Most Popular 3D and Animation ResourcesSort this listing by: Date | Popularity | Alphabetically |
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Opposing Face Geometry. A Collision Detection Optimization SchemeCategory: 3d programming tutorials OFG presents a new method for collision detection optimizations by performing a simple pre-calculation on both input objects.
Author: GameDev | Visits: 408 |
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The 3D Studio models: VehiclesCategory: 3D objects and models downloads High quality selection of 3D models from The 3D Studio collection. The Vehicles collection includes vehicle parts, cars, bikes, military vehicles, trains and vans. Author: The 3D Studio | Visits: 405 |
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Seamless Scrolling BackgroundCategory: 3d and animation tutorials Create an endless scrolling background using Flash Actionscript and only one image. With code you can sasily swap out the image with your own and reuse it over and over. There are many applications for this technique such as your forum signature, website header, advertisement banners or even game backgrounds. Author: Pixel Hive Design | Visits: 403 |
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The 3D Studio models: Weapons and armorsCategory: 3D objects and models downloads High quality selection of 3D models from The 3D Studio collection. The Weapons and Armors collection includes armors, guns, projectiles and many other weapons and armors. Author: The 3D Studio | Visits: 402 |
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Extended Graphical Templates for Sprite ManagementCategory: 3d programming tutorials Explains how to store sprite information as part of the sprite.
Author: GameDev | Visits: 400 |
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Entropy - Maya - RATCategory: 3d and animation tutorials The main reason of this tutorial its to learn how to use RAT as a link between Maya and Entropy. This tutorial its based in on the one by Luis Montemayor "Using Blue Moon with Slim"
Author: Death Fall | Visits: 398 |
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Modeling Calculator in maxCategory: 3D and animation software Beginners step by step detailed tutorial on how to model and texture a calculator in 3ds max Author: ashish | Visits: 397 |
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Caustics (Case Study)Category: 3d and animation tutorials From the cover image, uses for Caustics.
Author: Jeremy Birn | Visits: 376 |
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Iris Porthole AnimationCategory: 3d and animation tutorials Very cool effect that could be used for an intro or as an enter button for any web site. Author: Wipeout44 | Visits: 373 |
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Using Blue Moon with SlimCategory: 3d and animation tutorials In this tutorial I’ll teach the necessary steps to use MTOR as a link between Maya and Blue Moon.
Author: Death Fall | Visits: 363 |
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