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3D and Animation Resources

3D computer graphics can be divided into three basic phases: Modeling, Scene layout and Rendering. In the modeling phase, the 3d objects are created. The Scene layout phase involves the distribution of those objects, defining colors and textures, placing lights and adjusting cameras. The Rendering process is the final step of creating the actual 2D representation from the previously setup 3d scene. This process requires a large amount of prcessor power and sometimes is distributed over a network of computers normally called "Render Farm" where each machine renders only a part of an image. The resources in this section will show you how to master the exciting world of 3d rendering and animation and 3d game programming.

Newest 3D and Animation Resources

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3D and Animation Resources categories

Collision Detection

Collision Detection

Category: 3d programming tutorials

Covers the bounding rectangles and pixel-perfect approaches to collision detection, including an argument for testing against a single pixel in some cases.
Image and tutorial by John Amato

Author: GameDev | Visits: 258

Collision Detection Algorithm

Collision Detection Algorithm

Category: 3d programming tutorials

TANSTAAFL throws his hat into the ring with a straightforward method using bitmasks.
Image and tutorial by TANSTAAFL

Author: GameDev | Visits: 414

Creating a PAK File Format

Creating a PAK File Format

Category: 3d programming tutorials

Demonstrates one way of organising all your game related media files in to a single "PAK", or resource, file.
Image and tutorial by Raymond Wilson

Author: GameDev | Visits: 725

Loading and displaying .X files without DirectX

Loading and displaying .X files without DirectX

Category: 3d programming tutorials

Detailed description of the .X file format, including how to load and animate it without DirectX.
Image and tutorial by Paul Coppens

Author: GameDev | Visits: 573

Extended Graphical Templates for Sprite Management

Extended Graphical Templates for Sprite Management

Category: 3d programming tutorials

Explains how to store sprite information as part of the sprite.
Image and tutorial by TANSTAAFL

Author: GameDev | Visits: 397

Achieving Frame Rate Independent Game Movement

Achieving Frame Rate Independent Game Movement

Category: 3d programming tutorials

The tutorial goes over some small equations to vary game movement based on frame rates and shows modifications made to NeHe's lesson 23 to demonstrate the effect.
Image and tutorial by Dan Ricart

Author: GameDev | Visits: 486

Simple Bounding-Sphere Collision Detection

Simple Bounding-Sphere Collision Detection

Category: 3d programming tutorials

This article explains the simple process of using bounding sphere to detect collisions in 3D environments.
Image and tutorial by Oleg Dopertchouk

Author: GameDev | Visits: 1620

Opposing Face Geometry. A Collision Detection Optimization Scheme

Opposing Face Geometry. A Collision Detection Optimization Scheme

Category: 3d programming tutorials

OFG presents a new method for collision detection optimizations by performing a simple pre-calculation on both input objects.
Image and tutorial by Eli Kara

Author: GameDev | Visits: 407

General Collision Detection for Games Using Ellipsoids

General Collision Detection for Games Using Ellipsoids

Category: 3d programming tutorials

This document describes a collision technique that allows you to move an ellipsoid (a sphere with three different radii, one for each axis) through a world that not only properly detects collisions, but also reacts in a way that gamers would expect from the common first person shooter.
Image and tutorial by Paul Nettle

Author: GameDev | Visits: 294

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