3D and Animation Resources

Newest 3D and Animation Resources

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Luminance Equalization

A Photoshop technique for globally equalizing luminance levels within an image.
Image and tutorial by Jeremy Birn

Visits: 217

Producing Polar Panoramas

A Photoshop technique for wrapping your panoramic photographs into new projections.
Image and tutorial by Jeremy Birn

Visits: 682

Cover Parodies

Some images inspired by the cover of Digital Lighting & Rendering.
Image and tutorial by Jeremy Birn

Visits: 220

Caustics (Case Study)

From the cover image, uses for Caustics.
Image and tutorial by Jeremy Birn

Visits: 390

Color Temperatures (a Glossary page)

Realistic color chart for 3D lights.
Image and tutorial by Jeremy Birn

Visits: 241

Adding Realistic Rivers to Random Terrain

Discusses a method for adding rivers to randomly generated terrain that adds a realistic touch.
Image and tutorial by David Clyde

Visits: 450

Box Filtering Height Maps for Smooth Rolling Hills

Explains how to remove the sharp edges in height maps using a simple convolution filter.
Image and tutorial by Graham Wihlidal

Visits: 509

Fast Computation of Terrain Shadow Maps

Covers the lighting and shadowing aspects of terrain rendering.
Image and tutorial by Mircea Marghidanu

Visits: 658

Terrain Geomorphing in the Vertex Shader

This article, excerpted from the upcoming ShaderX2 - Shader Programming Tips and Tricks, discusses the implementation a fast terrain renderer which works optimally with current 3D hardware.
Image and tutorial by Daniel Wagner

Visits: 533

The Second Life of Brute Force Terrain Mapping

The article describes how advances in 3D hardware have benefitted terrain mapping algorithms. With the current state of technology, the brute force has become, in some situations, a realistic alternative to modern CLOD mapping.
Image and tutorial by Sander Maréchal

Visits: 423

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