The Second Life of Brute Force Terrain Mapping

The Second Life of Brute Force Terrain Mapping

The article describes how advances in 3D hardware have benefitted terrain mapping algorithms. With the current state of technology, the brute force has become, in some situations, a realistic alternative to modern CLOD mapping.
Image and tutorial by Sander Maréchal

Author: GameDev

Go to The Second Life of Brute Force Terrain Mapping

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