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Creating a PAK File FormatDemonstrates one way of organising all your game related media files in to a single "PAK", or resource, file.
Author: GameDev |
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Building a Hand in RhinocerosTutorial on building a hand with trimmed NURBS.
Visits: 854 |
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Adding Realistic Rivers to Random TerrainDiscusses a method for adding rivers to randomly generated terrain that adds a realistic touch.
Visits: 1374 |
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Box Filtering Height Maps for Smooth Rolling HillsExplains how to remove the sharp edges in height maps using a simple convolution filter.
Visits: 659 |
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Fast Computation of Terrain Shadow MapsCovers the lighting and shadowing aspects of terrain rendering.
Visits: 617 |
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Terrain Geomorphing in the Vertex ShaderThis article, excerpted from the upcoming ShaderX2 - Shader Programming Tips and Tricks, discusses the implementation a fast terrain renderer which works optimally with current 3D hardware.
Visits: 1349 |
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